Usually we'll have several roles.įor example, in animal_population. This leaves collaborative build and combat options being significantly more promising. This means any form of competitive combats are out. At the moment, I would say the build side predominates. For instance: "aliases" : - here's where we define how do the citizens of this population look like. Stonehearth geared toward its build side is going to feel a bit contrived if the multiplayer mode focus on multiplayer competitive combats and vice versa. Mind that copying an existing enemy might involve many files and take a while to fix the things that don't work, so take it easy.įinally, make sure to add an alias for your entities in your manifest. You can add whatever else you need your entities to have, just like when creating placeable objects and the like, such as the model_variants component, etc. The monster mixin has some basic components like postures, a sight sensor, the job component, and some extra attributes and AI packs so that they can fight. A tentative port for Linux was canceled, along with several stretch goals from its crowdfunding. After an early access phase beginning in 2015, the game was released for Microsoft Windows and macOS on July 25, 2018. Stonehearth is a 2018 city-building game developed by Radiant Entertainment. You can reuse these mixins for your custom entities. About Stonehearth Free Download v1.1.0.949. Animals use the critter.json mixin instead. Monsters have the monster.json mixin, which has way less components and data than the base_human.json mixin used by hearthlings. This mixin adds some basic properties like mob/render flags, the AI component, a basic attribute/expendable resource (health), and some essential entity_data that they're going to need. Late game perhaps the food covering the hearthlings health bars keeps the owner from seeing their health for a period of time (making combat a gamble), maybe the food attracts bugs requiring the herbalist’s help to prevent sickness/disease, or pests in the area with the most affected food soaked hearthlings needing a Trappers attention or. We can find the existing populations under stonehearth/services/server/population/data.Īll the living entities in stonehearth have the stonehearth/mixins/mob.json mixin, either directly or via other mixins. Monsters are created like any other living entity (critters, hearthlings.) but there are some extra files we'll want to create if we want to use them for encounters (raids, etc).
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