![]() Once a challenge is completed, the monster assumes a human form and abandons the criminal activity they were involved with. The objective is for players to navigate around these villages where they face a series of challenges. In this, players move within a fictitious world where different villages are dominated by monsters who represent specific crime types such as corruption or trafficking in arms, drugs or humans. The mentors helped guide students in terms of technical issues, educational questions, and topical concerns around E4J-related themes.Ĭultura Marraqueta, took first place with their idea for a game called 'Utopia'. ![]() Held over three days, the Bolivia hackathon brought together various volunteers and university students as mentors, who provided on-going feedback and advice to the participants. Catering for secondary school students - the ultimate consumers of future games under the Education for Justice (E4J) initiative - hackathons are an ideal opportunity to involve the prospective users of these products right from the start and to gauge the kind of approach youth would take to teach justice values among their peers. The hackathon provides the basis for the development of a series of interactive tools to help students learn about these issues as part of UNODC'sĭoha Declaration Global Programme. Organized in partnership with the Higher University of San Andrés, some 36 secondary school students aged 13 to 18 gathered in La Paz, Bolivia to show off their ideas and compete to develop educational games focussing on justice and rule of law issues. South Africa in July, a second #Hack4Justice event was held in Bolivia this past week. Bolivian high school students battle it out at the keyboard to promote justice and the rule of lawĦ September 2017 - Following on from UNODC's successful hackathon (or coding challenge) in
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